{"id":2859,"date":"2014-08-04T09:00:50","date_gmt":"2014-08-04T09:00:50","guid":{"rendered":"http:\/\/indogomagazine.com\/indogo\/?p=2859"},"modified":"2014-08-09T08:15:07","modified_gmt":"2014-08-09T08:15:07","slug":"indonesias-gaming-industry","status":"publish","type":"post","link":"http:\/\/indogomagazine.com\/indogo\/indonesias-gaming-industry\/","title":{"rendered":"Indonesia&#8217;s Gaming Industry"},"content":{"rendered":"<p><strong>As Indonesia\u2019s gaming industry heats up, new startups enter<\/strong><\/p>\n<p>Today, mobile devices are the preferred channel for internet usage in Indonesia, and McKinsey Global Institute projects that with its current growth rate of 20 percent annually, internet access in the archipelago will reach 100 million users by 2016.<\/p>\n<p>Last October, the Asia Game Business Summit featured stats that Indonesia currently generates US$20 million to 30 million in revenue annually from a population of roughly five million active gamers. Those numbers are not incredibly large when pitted against other figures on Indonesia\u2019s blooming ecommerce, booking, and social media sectors. However, <strong>Eka Pramudita Muharram<\/strong>, co-founder of the popular Surabaya-based game development firm <strong><a title=\"Mojiken Studio\" href=\"https:\/\/www.facebook.com\/mojiken\" target=\"_blank\">Mojiken Studio<\/a><\/strong> believes the archipelago is the next hotbed for game makers.<\/p>\n<p>\u201cAs a market, Indonesia obviously has a huge amount of internet, smartphone, and gadget users and is still growing strong each year,\u201d Muharram explains. \u201cIndonesia is also a unique market that has a tendency to share something on social media once they get hooked.\u201d<\/p>\n<div id=\"attachment_2861\" style=\"width: 430px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/Mojiken-team.jpg\"><img decoding=\"async\" aria-describedby=\"caption-attachment-2861\" class=\" wp-image-2861\" alt=\"Mojiken Studio\" src=\"http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/Mojiken-team.jpg\" width=\"420\" height=\"auto\" srcset=\"http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/Mojiken-team.jpg 720w, http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/Mojiken-team-300x200.jpg 300w\" sizes=\"(max-width: 720px) 100vw, 720px\" \/><\/a><p id=\"caption-attachment-2861\" class=\"wp-caption-text\">Mojiken Studio team. Eka Pramudita Muharram back row, far right. (credit: techinasia)<\/p><\/div>\n<p><strong>Reaping the early fruits<\/strong><\/p>\n<p><strong><\/strong>Although Muharram, 25, only founded Mojiken last year, the studio\u2019s products have seen signs of early success with titles like <a title=\"Vamp's Revenge\" href=\"http:\/\/www.kongregate.com\/games\/mojiken\/vamps-revenge\" target=\"_blank\">Vamp\u2019s Revenge<\/a> and <a title=\"Ninjakira Combo Showdown\" href=\"http:\/\/www.miniplay.com\/game\/ninjakira-combo-showdown-mobile\" target=\"_blank\">Ninjakira Combo Showdown<\/a> appearing on free-to-play sites like Kongregate and Armor Games. No one on Mojiken\u2019s team is over the age of 30, but their work is clearly competitive at an international level. This is so much the case that a China-based developer even allegedly pirated and published one of Mojiken\u2019s games on the App Store last month in an effort to pawn the title off as his own work. Muharram explains, \u201cWe contacted Apple regarding this matter and we provided some evidence that we actually made the game. We waited roughly two weeks, and then Apple took down the stolen Vamp\u2019s Revenge.\u201d<\/p>\n<div id=\"attachment_2865\" style=\"width: 430px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/touchtengames.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-2865\" class=\" wp-image-2865 \" alt=\"Anton Soeharyo Touchten\" src=\"http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/touchtengames.png\" width=\"420\" height=\"auto\" srcset=\"http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/touchtengames.png 748w, http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/touchtengames-300x145.png 300w\" sizes=\"(max-width: 748px) 100vw, 748px\" \/><\/a><p id=\"caption-attachment-2865\" class=\"wp-caption-text\">Anton Soeharyo (center) with Touchten Team. (credit: e27)<\/p><\/div>\n<p>Muharram believes Indonesia is a fascinating place to enter the internet market as a game developer. According to him, universities are now introducing game development as one of their disciplines, the local governments support game development as a serious industry, and there is an increasing number of game-related events popping up across Java each year. Other game studios have also done well in Indonesia\u2019s tech market. Highlights include <strong>Anton Soeharyo<\/strong>\u2019s famous <strong><a title=\"touchten\" href=\"https:\/\/www.facebook.com\/Touchtengames\" target=\"_blank\">Touchten Games<\/a><\/strong> (which received early investments from CyberAgent Ventures and Ideosource), <strong>Kris Antoni<\/strong>\u2019s <strong><a title=\"togeproductions\" href=\"https:\/\/www.facebook.com\/togeproductions\" target=\"_blank\">Toge Productions<\/a><\/strong> (which another alleged pirate developer also victimized), and <strong>Dien Wong<\/strong>\u2019s <strong><a title=\"altermyth\" href=\"https:\/\/www.facebook.com\/altermyth\" target=\"_blank\">Altermyth<\/a><\/strong>, one of the nation\u2019s top game development firms that doubles as a mobile app studio.<\/p>\n<div id=\"attachment_2863\" style=\"width: 430px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/toge-productions.jpg\"><img decoding=\"async\" aria-describedby=\"caption-attachment-2863\" class=\" wp-image-2863 \" alt=\"Kris Antoni Toge Productions\" src=\"http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/toge-productions.jpg\" width=\"420\" height=\"auto\" srcset=\"http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/toge-productions.jpg 500w, http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/toge-productions-300x168.jpg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/a><p id=\"caption-attachment-2863\" class=\"wp-caption-text\">Kris Antoni Hadiputra, Toge Productions (credit: swa.co.id)<\/p><\/div>\n<p>Capitalizing outside the capital Muharram and his team have their feet firmly planted in Surabaya, the capital of East Java and Indonesia\u2019s second largest city. While other Indonesian game developers feel the need to be close to the hustle and bustle of Jakarta\u2019s business scene, Muharram says the Mojiken team prefers East Java for its stress-free atmosphere and low cost of living.<\/p>\n<p>He adds, \u201cSince we\u2019re aiming for the international market, I think it doesn\u2019t matter where we are, as long as there\u2019s a good internet connection.\u201d But Muharram does concede that Jakarta has more opportunities for growth and is undoubtedly the place to find investment for scaling up.<\/p>\n<div id=\"attachment_2866\" style=\"width: 430px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/Dien-Wong-Altermyth.jpg\"><img decoding=\"async\" aria-describedby=\"caption-attachment-2866\" class=\" wp-image-2866\" alt=\"Dien Wong Altermyth\" src=\"http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/Dien-Wong-Altermyth.jpg\" width=\"420\" height=\"auto\" srcset=\"http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/Dien-Wong-Altermyth.jpg 800w, http:\/\/indogomagazine.com\/indogo\/wp-content\/uploads\/2014\/08\/Dien-Wong-Altermyth-300x200.jpg 300w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/a><p id=\"caption-attachment-2866\" class=\"wp-caption-text\">Dien Wong (Wong Lok Dien) with Indonesian Game Studios Team. (from Left) Dien Wong, Gede Buwana Mahartapa, Nakia Fajaradzan, Stella Devi Mariska, Shafiq Husein (credit: duniaku)<\/p><\/div>\n<p>According to him, Mojiken plans to bootstrap the venture for a while longer and see where it leads. He says that he and his team are planning to look for investment sometime in the future, but for another unnamed project, and not Mojiken itself. He cites the strategy as an effort to maintain control over the studio as a creative venture. According to him, Mojiken\u2019s plans don\u2019t extend far beyond maintaining and increasing its own work efficiency. \u201cRight now, we\u2019re aiming to stabilize our income and survive as long as possible,\u201d he explains.<\/p>\n<p>Addressing Indonesia\u2019s inevitable increase of game development competitors, Muharram says, \u201cThe market is getting smarter. So, if we want to survive, we should focus on creating great games \u2013 games that we can enjoy and that are actually fun.\u201d<\/p>\n<p>Source: Steven Millward \/ techinasia<\/p>\n<p>=====================<br \/>\nFREE Online Study : Game Development (GameDev) &#8211; <strong>Start Aug 11, 2014<\/strong><\/p>\n<p><a title=\"FREE GameDev Online Class\" href=\"https:\/\/www.open2study.com\/courses\/concepts-in-game-development\" target=\"_blank\"><strong>HERE : https:\/\/www.open2study.com\/courses\/concepts-in-game-development<\/strong><\/a><\/p>\n<p>=====================<\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube-nocookie.com\/embed\/cqXl9NDhH4s\" height=\"236\" width=\"420\" allowfullscreen=\"\" frameborder=\"0\"><\/iframe><\/p>\n<p>=====================<br \/>\nKris Antoni (Toge Production), Game Development Gathering, Indonesia.<br \/>\n<object width=\"420\" height=\"236\" classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"\/\/www.youtube-nocookie.com\/v\/K1pTVSViYdE?version=3&amp;hl=en_US&amp;rel=0\" \/><param name=\"allowfullscreen\" value=\"true\" \/><\/object><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As Indonesia\u2019s gaming industry heats up, new startups enter Today, mobile devices are the preferred channel for internet usage in Indonesia, and McKinsey Global Institute projects that with its current growth rate of 20 percent annually, internet access in the archipelago will reach 100 million users by 2016. Last October, the Asia Game Business Summit [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2867,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[2,51],"tags":[],"class_list":["post-2859","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-communities","category-economy"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Indonesia&#039;s Gaming Industry - IndoGo!<\/title>\n<meta name=\"robots\" content=\"noindex, follow\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Indonesia&#039;s Gaming Industry - IndoGo!\" \/>\n<meta property=\"og:description\" content=\"As Indonesia\u2019s gaming industry heats up, new startups enter Today, mobile devices are the preferred channel for internet usage in Indonesia, and McKinsey Global Institute projects that with its current growth rate of 20 percent annually, internet access in the archipelago will reach 100 million users by 2016. 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